Two color chance device and two games using the same

ABSTRACT

A chance device cuboidal in shape. Three faces of the cube have a background color that is the same. The other three faces of the cube have a different color background in common. The indicia used most commonly is dots, which can be replaced with numbers or anything of the like that will show a quantity, are numbered from either one to three or four to six, or any other combination of three numbers. For the set of numbers chosen, three faces of the cube, all with the same color background, have one of the numbers present on each of the faces. The other three faces of the cube have the same set of numbers, but these numbers are present on a different color background then the other three faces of the cube. Examples of use of the described chance device includes two games, Diamonds and Killer Spider.

BACKGROUND OF THE INVENTION

[0001] 1. Field of the Invention

[0002] The invention pertains to the field of gaming chance devices.More particularly, the invention pertains to a gaming chance device usedto play two different games.

[0003] 2. Description of Related Art

[0004] Many board games use a chance device or chance devices to enterin or increase the amount of chance that occurs during game play. Themost common chance device used are ones that are cubic in nature and allone color with a contrasting color used for an indicia, such as dots ornumbers, where the dots range from one to six. A player using a chancedevice from the prior art, on every turn, always has an opportunity tomove his or her player-piece each turn unless something on the gameboard itself is an obstacle, or the rules of the game prevent it duringa particular situation. The present invention is a chance device thatuses color and number of dots to limit the player during game play. Thetwo-color chance device enters in an even greater amount of chance thanthe prior art.

SUMMARY OF THE INVENTION

[0005] A chance device comprising: a cuboidal body having six faces,where three of the faces have one background color and the facesremaining have a different background color, an indicia superimposed onthe three faces with one background color and the faces remaining havinga different background color, whereby the indicia is dots, numbers, oranything of the like that indicates a quantity means.

BRIEF DESCRIPTION OF THE DRAWING

[0006]FIG. 1 shows a picture of the chance device.

[0007]FIG. 2 shows the game board for game number 1, Diamond.

[0008]FIG. 3 shows the game board for game number 2, Killer Spider.

[0009]FIG. 4 shows a photograph of the game board for game number 1,Diamond.

DETAILED DESCRIPTION OF THE INVENTION

[0010] In FIG. 1, the chance device of the present invention is shown.The chance device is cuboidal in shape. Three faces of the cube have abackground color that is the same. The other three faces of the cubehave a different color background in common. The indicia used mostcommonly is dots, which can be replaced with numbers or anything of thelike that will show a quantity, are numbered from either one to three orfour to six, or any other combination of three numbers. For the set ofnumbers chosen, three faces of the cube, all with the same colorbackground, have one of the numbers present on each of the faces. Theother three faces of the cube have the same set of numbers, but thesenumbers are present on a different color background than the other threefaces of the cube. For example, a one dot is on one face of the cubethat has a background color of blue and another face of the chancedevice also has one dot, but has a different background color, yellow.Two of the faces of the chance device will have two dots, where one facewill have a background color of yellow and the other face will have abackground color of blue. The same pattern follows for the last of thetwo faces that contain three dots.

[0011] Given the increased level of chance when using the chance deviceof the present invention, the level of difficulty in winning a game madefor the chance device is increased. For example, a game, now to bereferred to as Diamond, is a game in which there are two players. Eachof the players gets ten pawns that are placed on either side of aplaying board, which is preferably made out of a heavy paper such ascardboard, as seen in FIG. 2. Preferably, each player has a differentcolor set of the colored pawns, e.g. player 1 has blue and player 2 hasyellow. Preferably, pawns are in the shape of round plastic pieces. Thechance device of the present invention is used in the game during eachplayer's turn. In order for either player to move any of their pawns,the player has to roll the chance device of the present invention andhave the face that lands up have the same background color as the pawnpieces the player possesses. For example, if player 1, who has the bluepawns rolls the chance device of the present invention and gets a one,two, or three with a yellow background, player 1 does not get to moveany of their pawns and player 1's turn is over. In order for player 2 tomove any of his or her pawns, they must role a one, two, or three withthe background color of yellow or their turn is forfeited. When a playerdoes win the right to move his or her pawns on the game board, they maymove one of the pawns one space, i.e. from one blue space to anotherblue space, or one yellow space to another yellow space, for every dotpresent or other indicia, on the face of the chance device that is faceup, or they may move two pawns for the amount in sum present on the faceof the chance device displayed. For example, player 1 rolls a three withthe color background of blue. Player 1 may move one blue pawn piece in aclockwise direction (the direction is counterclockwise for player 2,with the yellow pawns), as indicated by the game board in FIG. 2, or twopawn pieces with one of the pawn pieces moving one space and the othermoving two spaces. No more than two pawns can be present in one space onthe board at a time. Player 1 and player 2 are both moving their pawnsaround the game board, each completing a complete circle in theirspecified directions, with the goal of getting at least four of theirpawns into their own color center diamond.

[0012] In an alternative embodiment, the game board is three-dimensionaland preferably made of plastic. The pawn pieces used with this gameboard are preferably shaped like an inverted “T”, where the horizontalportion of the “T” makes contact with the game board and is made ofbrass. When at least four inverted “T” pawns are placed into their owncolor center diamond they complete a circuit, causing a light bulb belowthe center diamond to become lit.

[0013] Besides using the chance device of the present invention todetermine when players move their pawns, the chance device also plays arole in the chance that the pawns may be “killed” by the opposingplayer's pawn. The spaces on the game board that contain red circles areplaces were “killing” of the player's pawns is allowed. In order to dothis, a player has to roll the chance device so that their backgroundcolor is facing up, move their single pawn over the opponent's singlepawn, and have a place to land. Two pawns of one color can kill twopawns of an opposing color as long as the chance device background coloris correct so as to allow the pawns to be moved, and that there islanding space that can occupy the two pawns doing the jumping. Again,the same requirements are in force for a single pawn also. For example,if player 1 rolls a two with a blue background, player one can move hisor her pawns in a clockwise direction. If there were two of player 1'spawns on a space adjacent to the space player 2's pawns are sitting on,and in order to continue in the clockwise direction associated withtheir circle the two opponent's yellow pawns are in the way, using theroll of the two, each of player 1's pawns go one space, jumping over thetwo yellow pawns, and “killing” them, which effectively removes themfrom the game. This “killing” could not have been made if player 1 hadalready had one pawn sitting in the landing space. One pawn can not killtwo pawns, one pawn kills one pawn and two pawns kills two pawns.

[0014] Another example of a game played using the chance device of thepresent invention, of which gives an increased level of chance anddifficulty in winning, is a game, now to be referred to as KillerSpider. Killer Spider is a two player game where each player gets eithertwo blue spiders or two pink spiders with the spiders being preferablymade of plastic or a similar material and containing a peg appendagewith which can be placed in the game board. Each player starts off onopposite sides of two different colored concentric pentagons, see FIGS.3 and 4. The spiders move from point to point of each of the concentricpentagons, moving further into smaller concentric pentagons, byfollowing the inward arrows only, until either one of the player'sspiders reaches the center, to capture the prey in the middle. In orderto move the spiders, a player has to roll the chance device and get aface up that has the matching corresponding color to the spider pieces.For example, if player 1 has blue spiders and rolls a three with a pinkbackground, player 1 does not get to move his or her spiders. If player1 had rolled a three with a blue background, then he or she would havebeen able to move either one spider three places or two spiders, onemoving one space, and the other moving two spaces. Each player follows adifferent set of colored concentric pentagons in towards the center ofthe game board. For example, the player with the blue spiders, in thiscase player 1, follows an inward path that goes from blue to pink, toyellow, to light blue, to brown, to orange, to purple, and finally tothe center of the board. The player with the pink spiders, in this caseplayer 2, follows an inward path that goes from pink to blue, to green,to light blue, to brown, to orange, to purple, and finally to the centerof the board. Once a player reaches the center of the board, andcaptures the prey, this player has to make it back through theconcentric pentagons, following the arrows going outward, to their owncolor concentric pentagon with the prey. The player that did not capturethe prey has to capture the other player's spider that has the prey and“kill” it before it gets to it's own colored concentric pentagon. Forexample, if player 2, which has the pink spiders, captures the prey inthe center, player 2 now has to get this spider back to the beginningpink concentric pentagon, by following any path along the outwardpointing arrows as indicated on the game board, see FIG. 3. Player 1 hasto “kill” the other spider by going back through the concentricpentagons through any path so long as player 1 follows the direction ofoutward pointing arrows. If player 2, who captured the prey, makes itback to the pink pentagon first, he or she wins, if player 1 “kills”player 2's spider with the prey by landing on that spider, than player 1wins. Player 1 can use either of his or her spiders to land on and killplayer 2's spider with the prey.

[0015] As indicated in the two examples, the chance device of whichthree faces are of one background color and three faces of the chancedevice are another background color, increases the excitement, the levelof difficulty, and the chance involved in playing games.

[0016] Either of the two games given as examples can be played on acomputer, console, or similar electronic device, with the computer,console, or electronic device being the second player. For example, thegame board, the playing pieces, and the chance device would all bepresent on the computer screen or similar screen, only requiring theuser or player 1 to push a button to move their playing pieces aroundand play. Furthermore, the games can also be played online (e.g. on theInternet), where one player is located at one geographical location andthe other player is located at another geographic location.

[0017] Accordingly, it is to be understood that the embodiments of theinvention herein described are merely illustrative of the application ofthe principles of the invention. Reference herein to details of theillustrated embodiments is not intended to limit the scope of theclaims, which themselves recite those features regarded as essential tothe invention.

What is claimed is:
 1. A chance device comprising: a cuboidal bodyhaving six faces, where three of said faces have one background colorand said faces remaining have a different background color, indiciasuperimposed on said three faces with said one background color and saidfaces remaining having said different background color, whereby saidindicia indicates a quantity means, wherein said quantity means ispresent in two sets, one set on one said background color and said otherset on said other background color.
 2. The chance device of claim 1,wherein a set of said indicia is found for said faces having onebackground color and said faces remaining having said differentbackground color.
 3. The indicia of claim 2, wherein said set of indiciafound on said faces having one background color is a duplicate of saidset of indicia found on said faces remaining have said differentbackground color.
 4. A method of playing a game comprising the steps of:a) player 1 moving one or more of received ten mono-colored pawns, fromone space to another said space of a same color as said ten mono-coloredpawns, in a clockwise direction to complete a circle where at least fourof said mono-colored pawns come to rest in a diamond that is present ina center of a playing board, wherein said moving one or more of receivedten mono-colored pawns having the steps of: i) rolling a chance devicethat is a cuboidal body having six faces, where three of said faces haveone background color and said faces remaining have a differentbackground color, an indicia superimposed on said three faces with saidone background color and said faces remaining having said differentbackground color, whereby said indicia is dots, numbers, or anything ofthe like that indicates a quantity means; ii) determining whether saidface of said chance device that lands face-up is said color of tenmono-colored pawns; iii) if said face of said chance device that landsface-up is said color of ten mono-colored pawns then player 1 can movesaid own pawns, if said face of said chance device that lands face-up isnot said color of ten mono-colored pawns then player 1 can not move saidown pawns; iv) moving one or more of said mono-colored pawns a quantityas indicated by said indicia superimposed on said three faces with saidone background color if said background color of said face of saidchance device that lands said face-up is said color of ten mono-coloredpawns; and v) killing player 2's mono-colored pawns when said player 2'smono-colored pawns are sitting on a red circle on said game board bymoving own same number of said mono-colored pawns to another said spaceof a same color as own said ten mono-colored pawns in said clockwisedirection; b) said player 2 moving one or more of received tenmono-colored pawns, from one space to another said space of a same coloras said ten mono-colored pawns, in a counterclockwise direction tocomplete a circle where at least four of said mono-colored pawns come torest in a diamond that is present in a center of a playing board,wherein said moving one or more of received ten mono-colored pawnshaving the steps of: i) rolling a chance device that is a cuboidal bodyhaving six faces, where three of said faces have one background colorand said faces remaining have a different background color, an indiciasuperimposed on said three faces with said one background color and saidfaces remaining having said different background color, whereby saidindicia is dots, numbers, or anything of the like that indicates aquantity means; ii) determining whether said face of said chance devicethat lands face-up is said color of ten mono-colored pawns; iii) if saidface of said chance device that lands face-up is said color of tenmono-colored pawns then player 1 can move said own pawns, if said faceof said chance device that lands face-up is not said color of tenmono-colored pawns then player 1 can not move said own pawns; iv) movingone or more of said mono-colored pawns a quantity as indicated by saidindicia superimposed on said three faces with said one background colorif said background color of said face of said chance device that landssaid face-up is said color of ten mono-colored pawns; and v) killingsaid player 1's mono-colored pawns when said player 1's mono-coloredpawns are sitting on a red circle on said game board by moving own samenumber of said mono-colored pawns to another said space of a same coloras own said ten mono-colored pawns in said counterclockwise direction.5. The method of claim 4, wherein no more than two said mono-coloredpawns can occupy more than one said space on said game board.
 6. Themethod of claim 4, wherein said mono-colored pawns are pyramid shaped.7. The method of claim 4, wherein said at least four of saidmono-colored pawns come to rest in said diamond that is present in saidcenter of said playing board, wherein said pawns cause a light bulb tolight up.
 8. The method of claim 4, wherein said game board and gameplay can take place on a computer, console, or similar electronicdevice, and said player 2 is said computer, console, or said similarelectronic device.
 9. The game play of claim 8, wherein said player 2can be a person located at one geographical location and said player 1can be a different person located at another geographical location. 10.A method of playing another game comprising the steps of: a) player 1moving one or more of received two mono-colored spider playing pieces,along a path from one point of one colored concentric pentagon toanother said point of a same colored concentric pentagon or to adifferent colored concentric pentagon, following a direction indicatedby inward pointing arrows, to get at least one said mono-colored spiderplaying piece to a center of a gaming board and all of said concentricpentagons to capture a prey having the steps of: i) rolling a chancedevice that is a cuboidal body having six faces, where three of saidfaces have one background color and said faces remaining have adifferent background color, an indicia superimposed on said three faceswith said one background color and said faces remaining having saiddifferent background color, whereby said indicia is dots, numbers, oranything of the like that indicates a quantity means; ii) determiningwhether said face of said chance device that lands face-up is said colorof said two mono-colored spider playing pieces; iii) if said face ofsaid chance device that lands face-up is said color of said twomono-colored spider playing pieces then player 1 can move said ownspider playing piece, if said face of said chance device that landsface-up is not said color of said two mono-colored spider playing piecesthen player 1 can not move said own spider playing pieces; and iv)moving one or more of said mono-colored spider playing pieces a quantityas indicated by said indicia superimposed on said three faces with saidone background color if said background color of said face of saidchance device that lands said face-up is said color of two mono-coloredspider playing pieces; b) player 2 moving one or more of received twomono-colored spider playing pieces, along a path from one point of onecolored concentric pentagon to another said point of a same coloredconcentric pentagon or to a different colored concentric pentagon,following a direction indicated by inward pointing arrows, to get atleast one said mono-colored spider playing piece to a center of a gamingboard and all of said concentric pentagons to capture a prey having thesteps of: i) rolling a chance device that is a cuboidal body having sixfaces, where three of said faces have one background color and saidfaces remaining have a different background color, an indiciasuperimposed on said three faces with said one background color and saidfaces remaining having said different background color, whereby saidindicia is dots, numbers, or anything of the like that indicates aquantity means; ii) determining whether said face of said chance devicethat lands face-up is said color of said two mono-colored spider playingpieces; iii) if said face of said chance device that lands face-up issaid color of said two mono-colored spider playing pieces then player 2can move said own spider playing piece, if said face of said chancedevice that lands face-up is not said color of said two mono-coloredspider playing pieces then player 1 can not move said own spider playingpieces; and iv) moving one or more of said mono-colored spider playingpieces a quantity as indicated by said indicia superimposed on saidthree faces with said one background color if said background color ofsaid face of said chance device that lands said face-up is said color oftwo mono-colored spider playing pieces; and c) if player 1 captures saidprey at said center of said gaming board, said player with said prey hasto move back through said concentric pentagons by following arrowsfacing outward to get said mono-colored spider playing piece back tosaid color concentric pentagon player 1 started out on to win, then saidplayer without said prey has to kill said other player that has saidprey by landing on them in said point in said concentric pentagon towin.
 11. The method of claim 10, wherein parts of said path along saidconcentric pentagons differs between said two players.
 12. The method ofclaim 10, wherein either of player's said spider playing pieces can beused to kill said other player's playing piece that has captured saidprey.
 13. The method of claim 10, wherein said game board and game playcan take place on a computer, console, or similar electronic device, andsaid player 2 is said computer, console, or said similar electronicdevice.
 14. The game play of claim 13, wherein said player 2 can be aperson located at one geographical location and said player 1 can be adifferent person located at another geographical location.
 15. The kitfor the game using a chance device with a cuboidal body having sixfaces, where three of said faces have one background color and saidfaces remaining have a different background color, an indiciasuperimposed on said three faces with said one background color and saidfaces remaining having said different background color, whereby saidindicia is dots, numbers, or anything of the like that indicates aquantity means comprising: a) at least ten mono-colored pawns for player1 and player 2, where the colors are different for each player; and b) agaming board made up of diamond shaped spaces, where spaces within saiddiamond shaped spaces are color coded for the two players in each of thecolors of said mono-colored pawns and has red circles present withinsaid color coded spaces.
 16. The kit of claim 15, wherein said gameboard and said mono-colored pawns are on a computer.
 17. The kit for thegame using a chance device with a cuboidal body having six faces, wherethree of said faces have one background color and said faces remaininghave a different background color, an indicia superimposed on said threefaces with said one background color and said faces remaining havingsaid different background color, whereby said indicia is dots, numbers,or anything of the like that indicates a quantity means comprising: a)at least two mono-colored spider playing pieces for player 1 and player2, where the colors are different for each player; and b) a gaming boardmade up of different colored concentric pentagons, where each space is apoint of said concentric pentagon; and c) a playing piece thatrepresents prey to be captured at the center of said gaming board. 18.The kit of claim 17, wherein said game board and said mono-coloredspider playing pieces are on a computer.